#I need suggestions on resolution for Mobile game
2 messages · Page 1 of 1 (latest)
I fear there is no general answer to this - android is all about widely different resolutions and screen ratios, so there is sadly no "one to fit them all"
iphone/ipad was a bit different as they stick with the same resolution and screen ratio for several generations - but if you target both android and ios it doesn't matter
one possibility would be to research on most used resolutions, but as there are a lot more cheaper devices with lower resolution the experience on stronger devices with higher resolution might be bad as everything gets upscaled
when I develop something for handheld devices, I usually specify a target resolution thats bigger than the most common ones, as downscaling results in sharp images instead of blurry ones
the last game I made used 1200x1920 as target with stretch mode keep_width, so the minimum height is guaranteed (if smaller but wider there are unused borders left and right) and extends if the device has a higher screen (so it gets extended)
when working with variable stretch modes you need to take the additional display area into consideration when placing your ingame elements