#Easier way to map collisions on tileset?

5 messages · Page 1 of 1 (latest)

rough thicket
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Basically as the title states is there a way for me to add precision pin points when painting a collision layer on the tile? The issue I'm having is when I', working with different tiles, the collision changes to the one set prior; this I can work around but when I'm working on the floor collisions I can't get it pin point accurate and it creates a pixel sized wall my character can't run over. I've tried zooming in and getting as close as I can but this seems like a more tedious way when you work a large amount of tiles.

inland kite
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i'd raise that one up so that they align, and then repaint the tile on the tile map so that the collision maps line up.

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It's one pixel, so it's not really noticable

brave sand
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You can enable half-pixel and pixel snapping here too, which may help

inland kite
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Another option is making use of the move and slide function in your player movement for these edges