Basically as the title states is there a way for me to add precision pin points when painting a collision layer on the tile? The issue I'm having is when I', working with different tiles, the collision changes to the one set prior; this I can work around but when I'm working on the floor collisions I can't get it pin point accurate and it creates a pixel sized wall my character can't run over. I've tried zooming in and getting as close as I can but this seems like a more tedious way when you work a large amount of tiles.
#Easier way to map collisions on tileset?
5 messages · Page 1 of 1 (latest)
i'd raise that one up so that they align, and then repaint the tile on the tile map so that the collision maps line up.
It's one pixel, so it's not really noticable
You can enable half-pixel and pixel snapping here too, which may help
Another option is making use of the move and slide function in your player movement for these edges