Hello,
Anyone has an idea if there is a design document or a simple UML diagram available for the 2D JRPG demo ? similar to this code structure for the tactical rpg movement one: https://www.gdquest.com/tutorial/godot/2d/tactical-rpg-movement/lessons/00.handling-grid-interactions/
, thanks!
#2D JRPG Demo Design document
15 messages · Page 1 of 1 (latest)
If you are asking about Open RPG, the project is still in progress, so we don't have documentation for it yet.
Hello,
I believe the 2D JRPG with turn based system, https://github.com/gdquest-demos/godot-2d-jrpg-combat
this one. It's using the old 3.5 version of godot.
Dw, I am aware the current openRPG is still in development.
Also,I want to thank you. I appreciate all the hard work and open sourcing the codebases, it is helping me transition from unity.
I did read the code and understood it, it's just finding the "entry point" and how/where the workflow starts from zero would help, so an UML or design doc would help with understanding how to design such a project and where to start.
thank you so much.
Right, let me look it up, maybe I made some for 2D secrets, the course this was part of
Yes there are some high level ones. This is the overall structure
The structure of battlers
The UI
And the initialization, the root node passes necessary data to the UI to initialize itself, if I recall correctly it more or less used the mediator pattern
This is for damage labels specifically, I think they appear when a battler takes a hit
I hope it helps!
Hello
thank you very much ! this is indeed what I was looking for . I appreciate the help!
I shall study this thoroughly.
This makes it easier to see everything. I truly appreciate it.
By the way, what is the course you mentioned? "2D secrets" ? I was checking the website but I didn't seem to find it. Is it still active?