#2D JRPG Demo Design document

15 messages · Page 1 of 1 (latest)

desert pine
wooden raft
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If you are asking about Open RPG, the project is still in progress, so we don't have documentation for it yet.

desert pine
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Hello,
I believe the 2D JRPG with turn based system, https://github.com/gdquest-demos/godot-2d-jrpg-combat
this one. It's using the old 3.5 version of godot.
Dw, I am aware the current openRPG is still in development.
Also,I want to thank you. I appreciate all the hard work and open sourcing the codebases, it is helping me transition from unity.

GitHub

A 2D Japanese RPG Active Time Battle demo for the Godot game engine - gdquest-demos/godot-2d-jrpg-combat

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I did read the code and understood it, it's just finding the "entry point" and how/where the workflow starts from zero would help, so an UML or design doc would help with understanding how to design such a project and where to start.

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thank you so much.

wooden raft
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Right, let me look it up, maybe I made some for 2D secrets, the course this was part of

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Yes there are some high level ones. This is the overall structure

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The structure of battlers

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The UI

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And the initialization, the root node passes necessary data to the UI to initialize itself, if I recall correctly it more or less used the mediator pattern

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This is for damage labels specifically, I think they appear when a battler takes a hit

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I hope it helps!

desert pine
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Hello

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thank you very much ! this is indeed what I was looking for . I appreciate the help!
I shall study this thoroughly.

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This makes it easier to see everything. I truly appreciate it.
By the way, what is the course you mentioned? "2D secrets" ? I was checking the website but I didn't seem to find it. Is it still active?