#I need help with this code

2 messages · Page 1 of 1 (latest)

velvet fulcrum
#

Im following a tutorial but cant get this script working, even tho im following step by step.
The code is a modified version of the default one and dictates as follows:
extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -600.0
@onready var sprite_2d = $Sprite2D

Get the gravity from the project settings to be synced with RigidBody nodes.

var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
    velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
    velocity.x = direction * SPEED
else:
    velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()

var isLeft = velocity.x < 0
sprite_2d.flip_h = isLeft

quaint rain
#

What doesn't work?