#Godot Interface Scaling
4 messages · Page 1 of 1 (latest)
Is this not under display settings 🤔 I like to have my UI bigger on my 4k display. Found some settings to change scale to 150%
“Interface > Editor > Display Scale: Controls how large UI elements display on screen. The default Auto setting finds a suitable value based on your display's DPI and resolution. Due to engine limitations, it only takes the display-provided scaling factor on macOS, not on Windows or Linux.”
Any examples project