#Godot Interface Scaling

4 messages · Page 1 of 1 (latest)

hollow lava
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Hi everyone. Is it possible to scale the UI of Godot 4, for high resolution displays? I am on Mac OS. My earliest attempts at searching yielded results of people asking for this functionality with earlier versions of Godot. Not sure if anything has changed. Thanks.

astral oasis
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Is this not under display settings 🤔 I like to have my UI bigger on my 4k display. Found some settings to change scale to 150%

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“Interface > Editor > Display Scale: Controls how large UI elements display on screen. The default Auto setting finds a suitable value based on your display's DPI and resolution. Due to engine limitations, it only takes the display-provided scaling factor on macOS, not on Windows or Linux.”

muted compass
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Any examples project