enemy code
var bullet_scene = preload("res://scene/enemy_bullet.tscn")
@onready var player = get_node("/root/main/Player")
func _physics_process(delta):
var direction = global_position.direction_to(player.global_position)
velocity = direction * 150
move_and_slide()
func _on_timer_timeout():
emit_signal("spawn_projectile", global_position)
print(global_position)
func take_damage():
queue_free() ```