#Performance hit on the Godot 4.2 editor when using Path2D Node.

1 messages · Page 1 of 1 (latest)

vestal tartan
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Hey everyone. I would like to report a bug on Godot 4.2
Where could I do that?
I am facing an interesting issue. It's a performance hit on the Godot editor itself when I use a specific Node. Namely Path2D.

I just completed the Vampire Survivor Style Tutorial on the GQQuest youtube channel successfully
When I ran into this issue I had to turn it's visibility off to avoid the stuttering of the entire game engine UI.

I am uploading the video of the issue here.
When Path2D is enabled, everything starts to stutter.
You can notice by the zoom in and zoom out operations I do as well as the save operation.
When I turn off visibilty on Path2D, everything is back to normal

Another note. This performance hit is only on the 2D Tab. If I shift to the script Tab, the engine eases up.

I copied the system info in case someone needs to debug

System Info:
Godot v4.2.stable - macOS 14.2.1 - GLES3 (Compatibility) - ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Pro, Version 14.2.1 (Build 23C71)) - Apple M2 Pro (10 Threads)

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Performance hit on the Godot 4.2 editor when using Path2D Node.

south elk
vestal tartan
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Okay. Will report it in t he github that it mentions.