#Direction or navigationPath
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
On a small level with no obstacles with enemies that are always following you, similar to brotato, should i use a navigationPath for the enemies to track the player or just a player_position variable on a global file and use that as direction?
@candid burrow always choose the more simplier don't need to do a complex thing with navigation path if you don't have obstacles
Thanks!!