#Godot 3.5 HTML Export to itch Missing Enemies
6 messages · Page 1 of 1 (latest)
how do you do that?
I'm quoting@lapis lynx here:
Project -> Export...
Pick your export preset, and in the Resources tab, add [the extension of the textures you are using (.jpg, .png, etc)] to the "Filters to export non-resources files/folders" section.
This will flag Godot to include those files in the PCK.
What format are the textures in? They should be included automatically, so this is a bit odd.