#Generating point cloud data

6 messages · Page 1 of 1 (latest)

viral kestrel
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As the title states - I'm interested in generating point cloud data from a 3D mesh environment. Essentially simulating a LiDAR sensor in the engine to generate data for training of an ai model. Anybody has any experience in this? Is it even possible? Is there a plugin or a package for this? Any advice will be appreciated. Thank you!

serene rune
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Anything is possible. As far as I know though, the engine itself doesn't have anything like this built in. I also haven't seen or heard about a plug-in like this.

red steeple
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This is interesting topic; although there's no such kind of plugin right now.
Imitating the lidar sensor would be sufficient for that ig?

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I would probably use ROS for the pointcloud data management (+ ML), and only give essential pointcloud data to godot for visualization for that project

viral kestrel
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thing is i want to use godot to create the point cloud. get some 3d assets, build an environment with cars, sidewalk, road etc. and then i want to scan the enviroment in godot and get its point cloud (which later ill be labeled and fed into an appropriate Pointnet to perform object detection).

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so i need some node which will shoot rays into all directions with fixed angles and register the XYZ coordinates with respect to the node. later perhaps i can try play with reflection intensity but for starters just the XYZ coordinates will be enough.