I'm seeking help setting up a simple 3D environment similar to this 2D tutorial. https://github.com/gdquest-demos/godot-3-demos. No animations are necessary, just simple shapes. I am attempting to figure out how to implement a targeting system. Pressing the left arrow will select the closest target to the left, the same as the right. Clicking with the mouse would also work too. After pressing a button, this would then evoke a menu that has selectable actions. Does anyone have resources they can share?
#Creating a Basic 3D Environment and Implementing a Selectable Targeting System in Godot
18 messages Β· Page 1 of 1 (latest)
Hello π !
Ask your questions π₯³
Hello, I'm just a hobbiest looking to try some mechanical stuff. I'm looking to see about getting some 3D resources and or tutorials similar to the link in the posting above. So any advise, tips, resources, etc would be apprecated. Do you have any tips on where I should start? I'm not looking for any fancy textures or animated stuff yet.
Maybe do a search for tutorial on FPS in godot
Or just 3D tutorials in godot in general
Also, get comfortable with reading the documentation
RTFM right? π
So I found a really cool good 3D the FPS example. But it itβs almost too advanced. maybe I should just use that and then strip it down to see if I can get it to do what I want it to.
I'm not trying to be a jerk or anything, but a lot of people don't read the manual and come here looking for answers that are in there plain as day
All good. Great advice. Some documentation does suck so when you hear the community say, read the documentation because itβs helpful that is in fact helpful.
Read The Foss Manual π
Tutorial on kids can code are really well explained. There is a good start
If you go to the Godot documentation site, there is a "your first 3D game" tutorial that it walks you through. I would start there
Godot Engine documentation
In this step-by-step tutorial series, you will create your first complete 3D game with Godot. By the end of the series, you will have a simple yet finished project of your own like the animated gif...
This will get you a little familiar with working with 3D. From there you'll have to play with it, come up with a game plan, and try and implement what you need.
If possible, read through as much of the online docs as possible. The docs walk you through EVERY part of the engine. Some parts are more detailed than others. Some parts are more difficult to grasp than others at first, but just keep pushing through, posting any questions you have here. This will serve you well because it will help you to see what tools you have at your disposal to help create what you want
It's hard to build a house if you don't know how to use the tools to build it