#Seamless "teleportation" in a demarcated game world
4 messages · Page 1 of 1 (latest)
Maybe try loading another copy of the level right next to where the player is once they reach a certain threshold? Then you can delete the old one once they pass a certain threshold
Idk. Just throwing ideas out there
I would say something similar, like having the world "tiling" for a bit up and down, for at least the height of the camera
because once you have the total height of the camera available, you should be able to teleport both player and camera up top without seeing a glitch