#Seamless "teleportation" in a demarcated game world

4 messages · Page 1 of 1 (latest)

deep ember
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I have a demarcated game world, and I wonder if it’s possible to “teleport” the player on top if it reaches the bottom for instance. The only problem I face is the camera. How to make the transition seamless without showing the camera following the player all over the world?

thin bobcat
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Maybe try loading another copy of the level right next to where the player is once they reach a certain threshold? Then you can delete the old one once they pass a certain threshold

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Idk. Just throwing ideas out there

fading helm
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I would say something similar, like having the world "tiling" for a bit up and down, for at least the height of the camera
because once you have the total height of the camera available, you should be able to teleport both player and camera up top without seeing a glitch