Heyho! Still inexperienced with Godot.
I have a Meteor-Scene (Area2D) with a Sprite, Collision and a AudioStream2D.
The stream contains a sound effect that is supposed to be played when the meteor is destroyed by a projectile.
But playing that sound right before calling "queue_free" destroys the stream-node aswell, causing the sound to not be played.
Is the only way to seperate the audio logic into a Singleton with signals?
I would have liked to keep it in the Meteor-Scene if possible