#tileset error
2 messages · Page 1 of 1 (latest)
my code:```extends TileMap
@export var lt : Vector2 = Vector2.ZERO
Called when the node enters the scene tree for the first time.
func _physics_process(_delta):
if(Input.is_action_just_pressed("LMB")):
var t : Vector2 = local_to_map(get_global_mouse_position())
print(t)
lt = map_to_local(t)
print(lt)