#How can we save and load data in peer to peer multiplayer?
2 messages · Page 1 of 1 (latest)
The host would probably save the game. Or maybe save it on all clients so that any one of them can restart where they left off
I've seen games where, when a save game is loaded, you can pick and choose who is who, so if you are resuming with someone else, you could switch roles, or have someone fill the shoes from a player that's not there