#GPUPartical2D Not Emitting Anything When Amount is 1

5 messages · Page 1 of 1 (latest)

lucid ibex
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Any ideas? It works fine when it is set to 2 or higher, but doesn't work with one, so I'm running into issues with this 😦

cunning spire
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From what is shown, I haven't been able to replicate the issue. Can you show the settings for the process material? Is there anything changes under Collision, Drawing or Trails?

vocal crag
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I have no fixes/ideas but I have also experienced this with CPUParticles2D when using a sprite texture.

raven bison
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you dont have one-shot selected in the time category, do you? Looks like you do. Is that intended?

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I've had that misbehave with a low particle amount (not even showing any once). Try upping the count, unchecking and re-checking (if you are intending it be used), and reloading the saved scene from the file menu option.