#GPUPartical2D Not Emitting Anything When Amount is 1
5 messages · Page 1 of 1 (latest)
From what is shown, I haven't been able to replicate the issue. Can you show the settings for the process material? Is there anything changes under Collision, Drawing or Trails?
I have no fixes/ideas but I have also experienced this with CPUParticles2D when using a sprite texture.
you dont have one-shot selected in the time category, do you? Looks like you do. Is that intended?
I've had that misbehave with a low particle amount (not even showing any once). Try upping the count, unchecking and re-checking (if you are intending it be used), and reloading the saved scene from the file menu option.