#Texture2D looks blurry in Godot 4

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ivory lantern
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I'm using 2D preset and even did the reimport, but the images still look blurry.

godette_shocked

obtuse hatch
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In the Inspector, when you select the sprite, you can find an Image Filtering option which should be set to 'nearest' for pixel art

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you can set the default in project settings, under Rendering/Textures (so you don't have to set it for every sprite you make)

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(this is exclusive to Godot 4. In godot 3, the texture was filtered/unfiltered in the import tab)