#Texture2D looks blurry in Godot 4
1 messages · Page 1 of 1 (latest)
In the Inspector, when you select the sprite, you can find an Image Filtering option which should be set to 'nearest' for pixel art
you can set the default in project settings, under Rendering/Textures (so you don't have to set it for every sprite you make)
(this is exclusive to Godot 4. In godot 3, the texture was filtered/unfiltered in the import tab)
