Hello,
Anyone know how to get a SubViewport to stretch and upcale with the screen resolution, much like the 'canvas_items' stretch mode for the project settings?
Per Image 1 -
I tried setting the SubViewportContainer to 'stretch' but that seems to simply resize the container and not the contents.
Setting the SubViewport size to my original resolution of 320x180 and then Size 2D override to what I want it upscaled to, i.e. 1920x1080, for some reason makes the viewport render very small and pixelated.
Per Image 2 -
Doing the opposite and setting the SubViewport size to 1920x1080, and the Size 2D override to 320x180 performs the needed upscaling, but then the scene is outside of my window and I can't resize/scale it down it to fit.
Basically just want to upscale the scene in the SubViewport just as 'canvas_items' would if the scene was outside of the SubViewport.
Any help is greatly appreciated!