#Godot draw_line color not fully working
5 messages · Page 1 of 1 (latest)
5 messages · Page 1 of 1 (latest)
From the description of the Color function:
"Each component is a 16-bit floating-point value, usually ranging from 0 to 1" and "If you want to supply values in a range of 0 to 255, you should use Color8"