#what kind of math and physics do i need to be able to develop a really simple vehicle system?

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kindred topaz
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Okay

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To develop a simple vehicle system for a game, you would likely need to understand the following math and physics concepts:

  1. Linear algebra: This is used to represent and manipulate vectors and matrices, which are used to represent things like position, velocity, and acceleration in a game.
  2. Calculus: This is used to understand how things change over time, which is important for modeling things like motion and forces in a game.
  3. Physics: You would need to understand basic mechanics, including Newton's laws of motion and how to calculate forces and torques. Understanding aerodynamics and how vehicles move on different terrains would be beneficial as well.
  4. Trigonometry: This is used to understand how to deal with angles and rotations, which are important for determining the orientation of vehicles and other objects in a game.
    You also may want to learn about the game engine you want to use, like Unity or Unreal Engine, as they have their own specific ways of dealing with physics and mathematics.
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@rotund cobalt