#Help me pls

1 messages · Page 1 of 1 (latest)

gentle topaz
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How to solve this error when importing FBX file to godot 4.10 beta?

reef cove
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Godot 4 is in development, it's still unstable, so first you shouldn't expect everything to work, especially not FBX import.

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Then you should check for limitations of the FBX format in Godot - I highly recommend you to use GLTF for your models, because FBX is a closed-source file format and Autodesk, the company behind it, has been hard at work to prevent open-source software from supporting it.

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Try importing your model in Blender and exporting it as GLTF from there, then use the GLTF in Godot. Or if it's coming from an asset pack or another 3D program, you can directly export as GLTF.

ripe veldt
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Yeah fbx doesn't really work in Godot, unfortunately