#Path2D question
5 messages · Page 1 of 1 (latest)
If you are going to gradually move the player to the point the player clicked then I would reverse the problem: I would move the character along the path and stop them until they enter the area you wanted.
You will just have to tune the collision shapes so that the player stops in the appropriate position.
And it sounds like it would make for nice little videos on the Q&A channel, I'm taking note of this.
thats what i ended up doing, yeah