#small issue with clockwork gyros not working

1 messages · Page 1 of 1 (latest)

orchid bridge
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despite having a gyro built into the ship and even running at 256 rpm, it has no effect on the ships balance whatsoever.
its only being stabilized, when i place a gyro, using a creative motor.
its not the center of mass or gravity, since changin the gyro`s position doesnt affect this behaviour

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stable with a creative motor

swift kindle
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probably not enough SU

orchid bridge
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mmmmaybe

polar kestrel
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change the direction of the rotational input, I just found that it works one way but not the other, no idea why

swift kindle
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Well it will try to face another direction instead of up when the rpm is reversed

polar kestrel
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it doesn't seem to operate upside down, it just doesn't function

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Had a look at the code looks like the speed of the gyro is put into a function to calculate the movement before taking the absolute value, my guess is taking the absolute of the speed before it goes into the function could fix that

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@wanton linden not sure if you are the one to inform about this gyro fix, but I thought I’d pass on the info if I’m right and it helps

wanton linden
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Gyro needs to be absolutely rewritten tbh

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But I can slap on an abs for now