#New Physics Handler Suggestion – Command Blocks

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marsh birch
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I believe Valkyrien Skies would benefit from adding a command block–based clone system as a third, toggleable physics backend alongside PhysX and Krunch. Both existing systems rely on continuous rigid-body simulation, which can be computationally expensive and occasionally unstable, particularly in multiplayer or heavily modded environments. A clone-based approach would instead emulate movement by copying structures between positions at intervals, avoiding real-time physics calculations. While less realistic, this method could significantly reduce CPU load and eliminate issues like physics stalls or lag spikes, making it a practical option for large builds or lower-performance systems.
This approach also offers improved compatibility with other mods. Valkyrien Skies’ physics engine introduces abstractions like the shipyard system and coordinate transformations, which can conflict with mods that depend on standard world behavior. These conflicts often result in rendering issues, broken mechanics, or crashes. A clone-based system would operate within vanilla constraints, avoiding those transformations and reducing the likelihood of incompatibility. As a toggleable fallback, it would allow players to disable advanced physics when needed, prioritizing stability and broader mod support without removing the existing high-fidelity options.
Reference 1 for the new system: https://www.youtube.com/watch?v=hbnCJ_zfWYg
Reference 2 for the new system: https://www.youtube.com/watch?v=Aq5WXmQQooo
As you can see, the date is april first, and you'd be a fool to believe this is an actual suggestion.

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New Physics Handler Suggestion – Command Blocks