#Server Crash

1 messages · Page 1 of 1 (latest)

distant seal
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Physics thread/WARN [or.va.co.pi.VSGamePipelineStage/]: Too many physics frames in the physics frame queue. Is the game stage broken?

When using the Eureka Ships mod we needed a crap ton of floater blocks to keep our ships up. I really dont want to compromise making smaller ships. The server is running off of 8 gigs of ram however it doesn't appear to use practically any of it. Do we think upgrading the server with more ram would help ?

fluid berry
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1.16 is no longer supported, so any bugs that still exist will probably never get fixed

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This message can be triggered by either putting a modded block on a ship, and having its code freak out (some mods just really don’t understand what’s happened when they are on a ship) OR it just means lag

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Usually MINIMUM recommend ram for VS is 8GB, with only 6gb allocated to the server

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But it’s possible adding more might make this problem go away

distant seal
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Im assigning an extra 2 gigs just to see what happens but if not im assuming it must be a modded block. Interestingly enough it was working fine last night. Then all of the sudden doesnt run today so if it was a modded block i would assume the crash would have happened more immediatly. Turning the tick rate to -1 stopped the server crash but i was still recieving the error code in the server console and im unable to do things like toggle night and day or switch from creative to survival.

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I appreciate your timely response btw it means alot !