#Ship deleting on assemble

1 messages · Page 1 of 1 (latest)

drifting vessel
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it seems that under some arbitrary circumstances a ship, when assembled, may get deleted. there appears to be no errors in the log nor any crash report (its not crashing). i have, as delightfully implied by "Priest Of Fern" #1207862303886811136 message
, provided a mod list.

any additional information that people have to help either fixing the issue or finding the underlying cause for a proper fix in the mod (if applicable) would be helpful

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it seems the ships are still recognised as existing as far as the /vs delete @v is concerned

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/vs get-ship returns "no ship found"

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enabling hitboxes shows the ship bounding box falling into the ground and to the void

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the ship itself is not rendered

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ship does not "freeze" with carpets tick freeze functionality (unknown if related to issue or if due to VS physics processing generally not being affected)

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i have "trapped" a malformed ship entity (originally built from a balloon and helm) with a repeating command block!

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managed to get some data from the teleported ship
i assume the dimension and scene should not be null

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interestingly, trying to assemble a ship with the command block running seems to do nothing however once the CB is disabled the ship is warped to the teleport location and properly formed.

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VS entity is clearly something entirely different from minecraft entity so cant get NBT data for it. is there a way i can dump a VS entity's data for analysis?

ripe panther
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Remove optifine

drifting vessel
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im not using optifine...

ripe panther
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Show mods

drifting vessel
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did you read the message?

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i literally provided a mod list

ripe panther
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Oh I didn't see that

drifting vessel
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optifine just causes too many issues. using sodium

ripe panther
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That's a ton of mods

drifting vessel
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it seems that using the command block to teleport a ship constantly when assembling prevents the issue. i suspect that, due to a TPS lag spike, something isn't able to initialize correctly in time and that the command block may be stalling it long enough to initialize

drifting vessel
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seems i am unable to replicate in a controlled environment with heavy TPS and FPS lag (throttled CPU usage and generated a lot of lag in game). there is a significant delay in the time between pressing "assemble" and the blocks updating though. it feels similar to the phasing issue but doesn't fail like in the pack. there is clearly another culprit regardless of if its performance related or not

drifting vessel
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found it. c2me

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or not...

drifting vessel
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well removing that mod from the pack where the issue is present seems to resolve the issue.

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maybe something between that mod and how VS handles its threading are interfering when under load not present in a controlled environment?

fallow wadi