#Create Interactive is causing server lag issues when contraptions are assembled

1 messages · Page 1 of 1 (latest)

stable hornet
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I'd mention this in #interactive but yknow, restricted.

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the owner of the server said:

Ping, tps or FPS?
Smth assembled
The world would stop
Then it would properly appear for clients
So if you were watching it happen
A gantry would start moving
Be invisible while moving
Have to wait to disassemble
And then do the same

^ idk if this info helps or not

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it would also affect all the players on the server, And spark would report a abnormally long tick

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if theres any way to help reduce the lag caused by assembling plz say