#Ships breaking

1 messages · Page 1 of 1 (latest)

covert garnet
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I don't know if this is already implemented but when a ship collides with solid blocks or another ship, blocks should break off depending on the velocity of the ship. Different blocks could potentially have "structural integrity" as well as weight tags that determine how much force is needed for them to detach from the structure. The mod would detect a collision then scan to find the weakest part of the ship in range. That would then become its own physics-enabled "ship" which would take the rest of the broken-off portion with it and fall away. To keep from lag debris could eventually (maybe) turn back into Vanilla blocks.

Special cases/clarification
-if hit directly either item-storing blocks would drop their items,
-The more connections/neighboring blocks a block has, the more structural integrity it has. For example, a one block wide structure would shear more easily then a 2x2 structure.
-Glass just breaks on impact
-If possible tanks containing fluid may lose some of their blocks and spill it into neighboring empty spaces in collisions

Thanks for taking the time to read this!

copper estuary
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This sounds like it would be a bug nightmare. Imagine glitching your ship and it gets shredded since it went light speed into a mountain

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Or trying to work on a ship and crashing it while testing completely wrecking it

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It could work if a melee block is added so contact damage only happens if you're hit by that meele block

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(or a special contact damage infuser but then people might play unfair by secretly not infusing their ship in a fight)

mint bloom
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that is actually terrifying to think about

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a new strategy is just becoming a kamikaze

covert garnet
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Yeah bugs would be an issue but a gamrule vs_damage or something would help

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enables damage for all ships

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or indivudal cases

copper estuary
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yeah ig

covert garnet
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Looks like the devs are thinking about this

swift crescent
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thinking?