#Voxel engine im working on for my game

1 messages · Page 1 of 1 (latest)

rugged plank
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Its a game where you build things out of parts, and parts can have holes cut out of them using voxel physics

rugged plank
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stats for the 2nd image I sent:

15,625,000 Cells
6,104,438 Filled Cells
1,657,557 Rendered Cubiods
44,754,039 Rendered Vertices
neat sonnet
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21.37 fps moment

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You need some occlusion up in there

rugged plank
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yes, so far ive only implemented greedy meshing, ill implement occlusion later

neat sonnet
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Your fps is crying for it

tardy echoBOT
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