feature-requests
submarines
VS Clockwork VR Problem.
airpockets and support for realistic water physics
re-add jet engine
Clockwork
New Block/Item
Warp Drive For Inter-Dimensional Travel
Stirling engine
Clockwork
New Block/Item
make it so you can breath and don’t get the water tint when in submarine
my game keeps crashing when I load the vs tab in creative
Clockwork
Heavy block
New Block/Item
sodium 5.0 capability
Flap bearing
Clockwork
make ships bounce on on the blue aether clouds
[clockwork, interactive] ability to pick between contraption type
Compatibility
Autopilot
Angle meter
Blocks breaking on heavy impact from a physics object
Two way force in physics bearings
Car components
Eureka Ground Movement
Addind guns on the plane
Clockwork
New Block/Item
use of future fuel as a compatible one to diesel generators mod
Submarine
more physics and vs compat for clockwork
Clockwork
Compatibility
A new light block
New Block/Item
Make copycat blocks lighter
Clockwork
something that can turn this into a sensor
Vanilla Interaction
Clockwork
Compatibility
New Block/Item
Inertia
Clockwork
Let blocks spin around phys bearing
Make it possible to tilt propellers
Clockwork
idk how but waterproofing
Mekanism / Valkyrien 2(create interactive) Support
Immersive portal compatibility
Compatibility
Make more mods fabric
kinda a feature, more a suggestion
Vanilla Interaction
New Block/Item
Moving and Rotating
Clockwork
Connecting multiple ships
VS2 Crashes with Embeddium / Sodium (No fix? jokes?)
Feature request restriction
steering wheel block, or something like that
Clockwork
New Block/Item
vs eureka balloons go up when physics enfused. (just while we wait for the real ones)
Crash fish with embeddium on 1.20.1
Crash fix with Timeless and Classic guns mod.
Compatibility
Batteries
add a Baloon block that can be used when heated
Immersive portals compat
Navigation tools
Air blocks
Rocket
radio
Radar