#Beast Bazaar (Super Famer/ Animal Husbandry inspired web game)๐Ÿท๐Ÿฎ๐Ÿ‘๐Ÿฐ๐Ÿบ๐ŸฆŠ๐Ÿถ

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Architectural assumptions:

  • Flux/Redux patern for events
  • Config over inheritance
  • explicit is better than implicit...
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๐Ÿฎ Beast Bazaar - v1.5 Released (No Sound Edition)
Just shipped Beast Bazaar - a turn-based strategy game inspired by Super Farmer, but with modern digital-first design choices.
Play it here: https://wee-games.itch.io/beast-bazaar

What it is:

2-4 player local multiplayer (hotseat)
Roll dice to breed animals, trade with bank or players
First to collect one of each animal (Rabbit, Sheep, Pig, Cow, Horse) wins
Fox and Wolf predators keep things chaotic

Current state:

  • Full game logic & mechanics
  • Complete UI with modals & animations
  • i18n support (EN, ES, PL, RU)
  • Difficulty modes (for now just EASY is available, still tweaking Medium becsaue it feels like BRUTAL)
  • Player trading system with expiry
  • No audio yet (might add later if I feel like it)
    Tech stack:

Phaser 3 with event-driven architecture
Clean separation: game logic vs UI
Custom modal & button systems
Comprehensive test suite (Vitest)
Desktop-focused (landscape orientation locked)

Repo (for curious): https://github.com/karl5252/beastbazaar

(Well-architected, documented, tested)
Made for desktop browsers. Sound/music is a "maybe someday" feature.

GitHub

SuperFarmer implementaiton in Phaser based on foremr implemetnaion in Python - karl5252/beastbazaar

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