Hey everyone! ๐ฎ๐ I've been working on Steel Abyss, a high-speed underwater shooter inspired by Dive & Destroy (nostalgia hit hard!). You pilot a small yellow sub, dodging enemy fire, torpedoes, and mines while taking on pirate subs, gunboats, and other deep-sea threats.
๐ Fast-paced combat with torpedoes, rockets, and bombs
๐ Enemy variety including a hijacked version of the player sub, patched together with scrap metal and adorned with a whale skull
๐ฅ (tbd) Power-ups like a spread torpedo attack and a temporary shield
โ๏ธ Scaling difficulty with more enemies, faster spawns, and tougher foes as the game progresses
๐ Planning to add high scores and achievements via Firebase
Right now, I'm tweaking enemy health (thinking about damage indicators) and finalizing power-ups. Also considering a UI-based level indicator instead of an in-game buoy.
Would love feedback! What do you guys think of the mechanics, or any ideas for fun enemy designs?
link----------->https://steelabyss.netlify.app/
GAMEPLAY---->https://youtu.be/vq3E4N8erkM?si=jkAChglxGcmVHr3n
I've been working on Steel Abyss, a high-speed underwater shooter inspired by Dive & Destroy (nostalgia hit hard!). You pilot a small yellow sub, dodging enemy fire, torpedoes, and mines while taking on pirate subs, gunboats, and other deep-sea threats.
๐ Fast-paced combat with torpedoes, rockets, and bombs
๐ Enemy variety including a hijacked ...