#Game A Week 2: Isometric Golf Stuff
6 messages · Page 1 of 1 (latest)
So like originally wrote the projection to and from the isometric space by myself and the physics only to realize 'oh yea I could've just used regular Phaser physics stuff as its has x-y coordinates anyways and just project the rendering to canvas 2D space before rendering, then bring it back to isometric space for calculation'
but I wonder what other features are subtly in Phaser for isometric stuff other than the tilemap drawing and this example: https://phaser.io/examples/v3/category/tilemap/isometric
Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Or if there is some kind of 'separate render coordinate's X and Y from physics coordinate X and Y' type feature
Its playable here: https://clemboy.itch.io/turn-them-green-please
Do submit feedback as comments so its easier for me to archive (I take screenshots and save them).
For this game concept the feedback can be useful as I want to revisit it again in the future to add more features and polish.