#Dreambrush (Platformer in an imaginary image editor)

30 messages Β· Page 1 of 1 (latest)

sand glacier
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Dreambrush is a pixel art platformer set in a fantasy image editor. Your art helper avatar helps you along your journey to fix your corrupted art project. The game can be played with gamepad, mouse + keyboard, and even a drawing tablet!

Update 1: When the player uses different paint color abilities in Dreambrush, their outfit changes too!

worthy acorn
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super creative idea πŸ‘

sand glacier
sand glacier
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Update 2:
All colors are implemented!

worthy acorn
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are other weapons planned as well? like a color grenade ... that splatter effect for sure would look nice

sand glacier
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Yeah, I've got a few things planned. Many color or drawing tool themed.

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Update 3: I've got around to adding some placeholder sprites to illustrate the player character's range of movement.

sand glacier
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Update 4: Been working towards getting the movement to feel good in the character controller.

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Dreambrush (Platformer in an imaginary image editor)

sand glacier
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The great thing about having stick figure enemies in your game is that they are really easy to animate quickly for testing
πŸ‘‰ 😏 πŸ‘‰

sand glacier
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Not a gameplay update, but I'm stupidly happy that I was able to use decorators in TS on my entities to generate tiled object definitions in json.

What this means is I'll be able to annotate my entities properties that I use in tiled and auto generate an object-types.json file with all of them each time I build.

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So now my entities in TS will just get auto populated into tiled! jigglywow

sand glacier
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As a gameplay update, I got some of my old enemy ai logic added back in. Fights are starting to feel like fights now!

worthy acorn
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i simply love that radial menu. that fits the game style so well. whats the purpose of the chosen color?

sand glacier
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Changes your characters abilities. Kind of like MegaMan abilities

sand glacier
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Update: Moving paintable platforms!

sand glacier
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Update: Been messing around with platforms, effects, and the mouse/tablet controls.

sand glacier
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Update: You want doors and switches? CAUSE WE GOT EM! (and destructible blocks πŸ’₯ )

sand glacier
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Dreambrush Update! Paint shots can flip switches to doors/other things and now there are paint bumpers that will shoot paint in whatever direction they are pointing when you shoot paint at them.

sand glacier
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I found a neat little emergent gameplay behavior last night. Seems the loose paint splatters from your ground pound trigger switches too! Gonna try to build some level features around this.

sand glacier
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Update: With the eye dropper tool, you're able to steal color drops from enemies and use them for your color transform abilities!

sand glacier
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Update: Empty paint blocks can be filled with paint from your brush and acquire the properties of that color! Here's an example of using the construction abilities of orange to create solid platforms for enemies to land on! πŸ‘·

sand glacier
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I've been working on the spawn system. Now I have a system set up that will spawn waves of enemies sequentially when you defeat each group and then will unlock a door when you've beaten all of the enemy groups.

sand glacier
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Using the red paint color on paint blocks makes them ignite anything they touch, including enemies!

sand glacier
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Dreambrush Update! Painting color blocks green gives them wind properties, making them blow any character or object on top of them upward.

sand glacier
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Last night I had some fun playing around with how color blocks could be used with different color combinations for dealing with level obstacles or enemies.

sand glacier
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Dreambrush Update: I've got the Dreambrush window system working and now I've got the first pass of the level select dialog implemented!

sand glacier
sand glacier