Hi, i have an enemy wich chan blind the player with a light so i was trying to create that effect using a light2d with the seetings in the image. The problem is that while in the scene it seems to be working, in the game objects as platform are covered correctly by the light while the player and another enemy (the bulldozer) are not. I think that the reason is that, because the bulldozer and the player each have a shaders on them, they have a conflict with the light effect. Can it be? Please tell me if you need any other images and thanks for your help
#Light2d not overriding shaders (?)
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