Hi, I'm struggling finding information online, so I guessed I would ask here in case anyone knows.
Unity's New Input System InputAction.CallbackContext has a time parameter, which I assume it refers to the time the input was performed. However, what I can't seem to figure out by myself is if that time is bound to the update loop of the game (meaning the time at which the frame is rendered), or it is the actual time when the action was performed on the specific controller. My concern here is about input accuracy, since I would like to know if I can use that for a rhythm game.