Hey, so I am trying to setup a robust little layout for the main game scene, I need it to be a fixed ratio but people might be playing on widescreen or 16:10 4:3 etc. and the normal black bars are a bit boring, I would like to be able to replace it with a custom texture, sort of like a little easter egg for anyone not playing 16:9, I can change the color in the project settings so if nothing is possible I will just have to resort to that, but I'm almost certain its possible to get this setup how i want it.
I've tried many different ways and variations to get this working but the placeholder TextureRect usually just scales along with the the screen even if its within a AspectRatioContainer etc.
Any help would be appreciated 🙂