#Bug or Feature? Movement-Based Puzzle Game

1 messages · Page 1 of 1 (latest)

quartz onyx
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I need some opinions. I'm prototyping a game idea. It's a movement-based puzzle game where you create clones that mirror your movements. I'm at a "Is it a bug or a feature?" moment. If it's a bug I can easily fix it. With the way my prototype is currently set up, moving takes time which blocks further inputs. If the player is moving, but a wall prevents the clone from moving, you can input another move option to move the clone independently of how the player is currently moving. So you can move the player down and move the clone to the right at the same time. Does this seem like a fun mechanic to use for puzzles? Or does it feel too much like a bug?

shadow echo
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Doesn't feel like a bug to me.
In fact, there's other games out there that use mechanics like this intentionally (Baba is You, for example).

But you'll need to keep in mind that this will influence the way you can/need to design puzzles.