I need some opinions. I'm prototyping a game idea. It's a movement-based puzzle game where you create clones that mirror your movements. I'm at a "Is it a bug or a feature?" moment. If it's a bug I can easily fix it. With the way my prototype is currently set up, moving takes time which blocks further inputs. If the player is moving, but a wall prevents the clone from moving, you can input another move option to move the clone independently of how the player is currently moving. So you can move the player down and move the clone to the right at the same time. Does this seem like a fun mechanic to use for puzzles? Or does it feel too much like a bug?
#Bug or Feature? Movement-Based Puzzle Game
1 messages · Page 1 of 1 (latest)