My game's photo album scene lets you select your photo from your file system and change the sprite's texture to that photo. Each photo slot works well, but I'm struggling with keeping that data when the player leaves the scene, or when they save and exit and then come back. Every texture resets back to its default, empty, when the scene changes.
How can I save each sprite texture? I would ideally like to put each one into a global variable but I can't find how to store a sprite texture into a variable.