#Mesh Deformation is weird in mobile device for this project

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next vault
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I have a humanoid character with walk animation from mixamo
the mesh deformation from chest is weird on mobile for this project
I have tried in the clean android project with same model and animations and there it is working fine

i have tried changing shader settings , animation settings, rig settings, graphics settings

https://cdn.discordapp.com/attachments/1267742810946404352/1346715731600867449/Screenrecorder-2025-03-05-10-26-43-993.mp4?ex=67c93243&is=67c7e0c3&hm=e692119b721d734fa823b516e98803e8f494c82e2f4dfaaa55d6ce7bbcf0ec9c&

sturdy jewel
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the video doesn't play for me, but something that could affect the mesh deformation is the Skin Weight option in the Quality Settings.