Unsure if this needs a really long complex answer but I am unsure how to effectively google this so I have come up with 0 helpfull results thusfar. I am mainly looking for a global/fundamental answer rather than super specific
For the gamejam my project (unreal engine) will contain the same house except for different events happening, different item locations, and some stuff like that (Think 2016 Tattletail or P.T.). Initial idea was to create a level with the house, and then duplicate that level and make changes there to what I need it to be. Problem with this is that if I make changes to 1 level (let's say I change an entire room after testing) I would have to repeat this same change over multiple levels rather than just changing it in one place. How could I create this to where I only have to change 1 thing, but it updates everywhere?