#Why is the texture so smudge?
1 messages · Page 1 of 1 (latest)
By default, Unity applies filtering to textures to smooth out hard corners.
If you want to avoid this, go to your texture's import settings and change the Filter Mode to Point (No Filter).
Compression doesn't change the blurriness but for pixel art style textures, you may want to disable that too to avoid compression artifacts (pixel colors will change a bit from what they were)