#ClusterTruck camera effects on jumping and landing

1 messages · Page 1 of 1 (latest)

terse night
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what part is hard

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moving the camera or detecting the landing

flat burrow
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I don't know

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Moving the camera

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I tried Vector3.Lerp

terse night
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you can try google for smoothly rotating a camera

flat burrow
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yeah I have a similar thing in the game

terse night
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actually is it rotation or translation

flat burrow
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huh?

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(english isn't my native language)

terse night
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does it look like the camera turns or moves when it lands

flat burrow
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moves

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I have a bit of rotations (I have it like in the original Half Life where if you press d or a it rotates the camera to it)

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I know how to detect the landing

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I think I can't do it because my scripts are a mess and I can't work with it

flat burrow
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somehow

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I've done it but It isn't smooth

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(Don't mind my "debuging texts")

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well

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chatgpt fixed it