#Easy way to paste a large int list of data into a scriptable object?

1 messages · Page 1 of 1 (latest)

stuck fractal
#

(i'm making a pokemon esk game and am using their formulas and stuff to calc level thingies :>>)

#

i opened up the scriptable object to see how the data was stored and i guess its just stored in hex or oct or something 😭 no idea how i'd be able to paste a massive array in there though

#

here's what that translates to in the inspector

#

(manually put some data in to see if i could decipher how the data was stored 😭 )

#

i guess i could make my own editor to make it a lot easier but imma be honest im wayyyy too lazy for that

#

(although if that's the easiest option i'd be down to do that lol)

#

yeah screw it imma do that 😭

small yoke
#

You can set Unity to serialize objects as text instead of binary.
Then all your native asset files will be in YAML format.

stuck fractal
#

how do i do that

#

(i hope you dont mind me pinging, its just been a while and i dont know if you're gonna see this otherwise lol 😭 especially as the reason i ddin't see this sooner was cuz u didn't ping me)

@small yoke

#

if this is what you mean then its already set to force text