#Easy way to paste a large int list of data into a scriptable object?
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i opened up the scriptable object to see how the data was stored and i guess its just stored in hex or oct or something 😭 no idea how i'd be able to paste a massive array in there though
here's what that translates to in the inspector
(manually put some data in to see if i could decipher how the data was stored 😭 )
i guess i could make my own editor to make it a lot easier but imma be honest im wayyyy too lazy for that
(although if that's the easiest option i'd be down to do that lol)
yeah screw it imma do that 😭
You can set Unity to serialize objects as text instead of binary.
Then all your native asset files will be in YAML format.