Hi, I'm having some issue with area 3D detections. Basically the object should only queue free when I let go of left mouse button inside of the grey areas while dragging it. But as you can see if I drag it really fast, the object will queue free even though both the mouse and the object are outside of the grey area. When I drag it across multiple areas really fast, It also causes the exit signal of the previous area to be emitted after entered signal for the new area.
I've tried quadrupling physics ticks per second and max physics steps per frame (240, 32), and turning continuous collision detection on for the objects.
Also, is there a easier way to determine the pixel size for backgrounds? I've been just going back and forth between photoshop and godot. But if distance or camera angle change, then everything needs to be recalibrated. I'm using an orthogonal camera and 1920 x 1080 resolution.
Thank you in advance!