#Need Help with FPS new input system+cinemachine
4 messages · Page 1 of 1 (latest)
and the main issue is
i want to be ready to use this controller for future "jumpscares"
or dialouge times when i dont want the player to move/look
or make them look at some thing like playing an animation to turn left when entered a door
but i think i need cinemachine for this
and with cinemachine i can get the camera to work using
"cinemachine input axis controller" but the player doesnt move towards "forward"
what i mean is when i look at left and move the player moves north
when i look at right and move the player still moves noth
same direction when pressed W Key
how do i make a system to work wit this?
or can i just disable look feature sometimes when i need and just play an actuly legacy animtion insted of cinemachine?
would this cause HUGE performance issues?