#Need Help with FPS new input system+cinemachine

4 messages · Page 1 of 1 (latest)

dense spoke
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and the main issue is
i want to be ready to use this controller for future "jumpscares"
or dialouge times when i dont want the player to move/look

or make them look at some thing like playing an animation to turn left when entered a door

but i think i need cinemachine for this
and with cinemachine i can get the camera to work using
"cinemachine input axis controller" but the player doesnt move towards "forward"
what i mean is when i look at left and move the player moves north
when i look at right and move the player still moves noth
same direction when pressed W Key

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how do i make a system to work wit this?

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or can i just disable look feature sometimes when i need and just play an actuly legacy animtion insted of cinemachine?

would this cause HUGE performance issues?