#Push Rigidbody2d via CharacterBody2d

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ruby tiger
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making something like a pong, in which the platform/bar will hit the ball and it should only move ahead a certain force and not it's default right now.

As of right now the faster we hit the stronger the push is.

we would like it to be a constant always.

if there is a tutorial to refer to please let me know, I am not well versed in physics.

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and the platform is being moved while following the cursor, so it has get global mouse position, nothing like move_and_slide()

ruby tiger
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push

still apex
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ok so when it collides the faster the platform you're using is, the faster the ball goes am i understanding right?