using System.Collections.Generic;
using UnityEngine;
public class Adrienaline : MonoBehaviour
{
public float waitTime = 5;
private void adrienaline()
{
if (Input.GetKeyDown(KeyCode.Q))
{
PlayerMovementAdvanced.sprintSpeed = 15f;
StartCoroutine(Stop());
}
}
public IEnumerator Stop()
{
yield return new WaitForSeconds(waitTime);
PlayerMovementAdvanced.sprintSpeed = 10f;
}
private void Update()
{
adrienaline();
}
}```
#Sprint button doesnt work with my script
3 messages · Page 1 of 1 (latest)