#Exporting Signals

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polar locust
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My player (scene) has HP variable which I would like to show in the canvas outside of the player.
Is there a good way of exporting this signal I'm sending so the UI will be able to listen to this signal

native coyote
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A global event bus could solve that.
Or you use editable children which exposes the signals also.

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Or a UI singleton you can access from player