#Enemy scared of me...

1 messages · Page 1 of 1 (latest)

cobalt mantle
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While following Brackey's Godot tutorial, I noticed that while the player is stading perfectly still, the enemy simply turns back when he gets very close. I imagine because he doesn't want to collide with us. How can I make it so it goes all they way and kill us if he touches us?

spark swallow
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The killing should happen via an extra area, just make that bigger than the collision

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CollisionBodies can't enter each other by default

cobalt mantle
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Beautiful, I just made the kill area a little bigger and it works.
I'm full newbie... haha... thanks a lot!

spark swallow
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np :)